Hilfe Warenkorb Konto Anmelden
 
 
   Schnellsuche   
     zur Expertensuche                      
Ubiquitous Computing - Developing and Evaluating Near Field Communication Applications
  Großes Bild
 
Ubiquitous Computing - Developing and Evaluating Near Field Communication Applications
von: Florian Resatsch
Gabler Verlag, 2010
ISBN: 9783834986832
294 Seiten, Download: 4303 KB
 
Format:  PDF
geeignet für: Apple iPad, Android Tablet PC's Online-Lesen PC, MAC, Laptop

Typ: B (paralleler Zugriff)

 

 
eBook anfordern
Inhaltsverzeichnis

  Foreword 6  
  Acknowledgements 7  
  Abstract 9  
  Contents 11  
  List of Figures 17  
  List of Tables 20  
  Abbreviations 22  
  1 Introduction 25  
     1.1 Field of Investigation 26  
     1.2 Research Problem 28  
     1.3 Research Questions and Objectives 31  
     1.4 Methodology 32  
     1.5 Thesis Structure 36  
  2 Theoretical Framework 39  
     2.1 Ubiquitous Computing 39  
        2.1.1 Definition 39  
        2.1.2 Building Blocks 41  
        2.1.3 Technologies 42  
        2.1.4 Radio Frequency Identification (RFID) 44  
           2.1.4.1 Standards 44  
           2.1.4.2 RFID Tag and Data 45  
           2.1.4.3 Capacity 46  
           2.1.4.4 Shapes and Form 46  
           2.1.4.5 Frequencies 47  
           2.1.4.6 Transmission 48  
           2.1.4.7 Readers and Connectivity 49  
           2.1.4.8 Cost 50  
        2.1.5 Near Field Communication (NFC) 51  
           2.1.5.1 NFC Forum Technology Architecture 51  
           2.1.5.2 Mobile NFC Architecture 53  
           2.1.5.3 Available NFC Phones 54  
           2.1.5.4 Developing with NFC 56  
           2.1.5.5 NFC Tags 57  
        2.1.6 RFID and NFC Information Systems 58  
     2.2 Ubiquitous Computing Technologies and the Consumer 59  
        2.2.1 Categorization of Applications Using the Example of RFID 59  
        2.2.2 User Awareness and Perception of RFID 61  
     2.3 The Importance of Prototyping 68  
  3 Human Computer Interaction and Technology Acceptance 70  
     3.1 Human Computer Interaction 70  
        3.1.1 Human Aspects 71  
           3.1.1.1 The End-User 71  
           3.1.1.2 Behavioral Constraints of the End-User 72  
           3.1.1.3 Everyday Tasks 73  
           3.1.1.4 Cognitive Limitations 74  
           3.1.1.5 Context-Sensitive Applications to Limit the Cognitive Load 76  
        3.1.2 Human Computer Interface 77  
           3.1.2.1 Multimodal Interaction 78  
           3.1.2.2 Haptic Interfaces 79  
           3.1.2.3 Affordances 81  
           3.1.2.4 The Interaction Design of an Everyday Task 81  
           3.1.2.5 Interaction between Physical Objects and Mobile Devices 82  
        3.1.3 Summary: Preliminary Set of Requirements 84  
     3.2 Technology Acceptance 87  
        3.2.1 Technology Acceptance Evaluation in Ubiquitous Computing 87  
        3.2.2 Innovation Adoption 88  
        3.2.3 Technology Acceptance Models 92  
           3.2.3.1 Social Cognitive Theory (SCT) 93  
           3.2.3.2 Theory of Reasoned Action / Theory of Planned Behaviour (TRA/TPB) 93  
           3.2.3.3 Technology Acceptance Model (TAM) 94  
           3.2.3.4 Task-Technology Fit (TTF) 95  
           3.2.3.5 Motivational Model (MM) 96  
           3.2.3.6 Unified Theory of Acceptance and Use of Technology (UTAUT) 96  
           3.2.3.7 Critical Assessment of Acceptance Models 106  
        3.2.4 Summary: Technology Acceptance and Implications 107  
  4 Designing an Ubiquitous Computing Application Development and Evaluation Process Model (UCAN) 109  
     4.1 Ubiquitous Computing Application Development 109  
        4.1.1 Determining Initial Requirements 110  
        4.1.2 Challenges 112  
        4.1.3 End-User Integration 113  
        4.1.4 Prototypes 114  
        4.1.5 System Engineering and Prototyping 116  
     4.2 Evaluating Ubicomp Applications 117  
        4.2.1 Challenges 117  
        4.2.2 Evaluating Prototypes 118  
        4.2.3 Evaluation in Specific Prototype Phases 120  
     4.3 A-priori: The Ubiquitous Computing Application Development and Evaluation Process Model (UCAN) 125  
     4.4 Selection of Case Studies 126  
        4.4.1 NFC Applications 126  
           4.4.1.1 Technology Push 127  
           4.4.1.2 Market Pull 127  
        4.4.2 Selection Criteria 127  
        4.4.3 Motivation 129  
        4.4.4 Conducting the Case Studies 130  
        4.4.5 Overview 131  
  5 From Initial Idea to Low-Fidelity Prototype: Easymeeting and the Mobile Prosumer 133  
     5.1 Easymeeting: Meeting Room Management System 133  
        5.1.1 Vision of a Motivating Application 134  
        5.1.2 General Problem: Ubiquitous Computing in a Work Environment 135  
        5.1.3 Initial Idea 135  
        5.1.4 Evaluation of the Initial Idea 135  
        5.1.5 Refined Idea 136  
        5.1.6 Low-Fidelityy Prototypee 139  
        5.1.7 Evaluation of the Low-Fidelity Prototype 142  
           5.1.7.1 Research Methodology 142  
           5.1.7.2 Sample 143  
           5.1.7.3 Data Collection and Data Coding 143  
        5.1.8 Evaluation Results of the Low-Fidelity Prototype 144  
           5.1.8.1 Evaluation Results—Qualitative with ”Talking out Loud” Method 144  
           5.1.8.2 Evaluation Results—Quantitative According UTAUT Items 145  
        5.1.9 Refined Use Case 148  
        5.1.10 Summary of the Results—Easymeeting 150  
           5.1.10.1 Improve and Theorize about the Developed Process Model (UCAN) 150  
           5.1.10.2 Preparing Design Guidelines 152  
     5.2 Mobile Prosumer: Smart Product Information System at the Point of Sale 154  
        5.2.1 Vision of a Motivating Application 156  
        5.2.2 General Problem: Smart Products and Information Services 156  
           5.2.2.1 Differences in Online and Offline Shopping 157  
           5.2.2.2 Smart Products—Bridging the Gap of Offline and Online Information 157  
           5.2.2.3 Demand for RFID-based Information Services at the Point of Sale 159  
        5.2.3 Initial Idea 160  
        5.2.4 Evaluation of the Initial Idea 161  
        5.2.5 Refined Idea 161  
        5.2.6 Low-Fidelity Prototype 162  
        5.2.7 Evaluation of the Low-Fidelity Prototype 163  
           5.2.7.1 Research Methodology 164  
           5.2.7.2 Sample 165  
           5.2.7.3 Data Collection and Data Coding 166  
        5.2.8 General Evaluation Results 166  
           5.2.8.1 Experiences and Attitude towards Shopping 166  
           5.2.8.2 Evaluating the Initial Idea—Paper-based Concept Test 167  
        5.2.9 Low-Fidelity Prototype Evaluation 169  
           5.2.9.1 Low-Fidelity Prototype Evaluation—Focus Group 1: Consumers 169  
           5.2.9.2 Low-Fidelity Prototype Evaluation—Focus Group 2: Sales Assistants 169  
        5.2.10 Refined Use Case 170  
        5.2.11 Summary of the Results – Mobile Prosumer 173  
           5.2.11.1 Improve and Theorize about the Developed Process Model (UCAN) 173  
           5.2.11.2 Preparing Design Guidelines 175  
  6 Working Prototype: An NFC-based Mobile Phone Ticketing System 177  
     6.1 From the Initial Idea to the Working Prototype 178  
     6.2 Working Prototype 181  
     6.3 Evaluation of the Working Prototype 183  
        6.3.1 Sample 185  
        6.3.2 Preparing the Research Design 186  
           6.3.2.1 Questionnaire Concept 186  
           6.3.2.2 Adaptation of Original UTAUT Constructs 186  
           6.3.2.3 Summary of Items and Constructs 195  
           6.3.2.4 Determining Measurement Points 196  
        6.3.3 Data Collection 197  
        6.3.4 Data Processing 198  
     6.4 Data Analysis and Interpretation 199  
        6.4.1 Data Analysis 199  
        6.4.2 PLS Analysis 200  
        6.4.3 Interpretation 205  
           6.4.3.1 Behavioural Intention 205  
           6.4.3.2 Performance Expectancy 208  
           6.4.3.3 Effort Expectancy 209  
           6.4.3.4 Social Influence 209  
           6.4.3.5 Attitude towards Using Technology 210  
           6.4.3.6 Self Efficacy 210  
           6.4.3.7 Anxiety 210  
           6.4.3.8 Facilitating Conditions 210  
        6.4.4 PLS Multi-Group Comparisons 211  
        6.4.5 Further Results 211  
        6.4.6 Direct Limitations 213  
     6.5 Summary of the Results 215  
        6.5.1 Improve and Theorize about the Developed Process Model (UCAN) 215  
           6.5.1.1 Benefits of the Process 215  
           6.5.1.2 Limitations of the Proces 216  
           6.5.1.3 Evaluation of the Research Instrument: Quantitative Survey 216  
        6.5.2 Preparing Design Guidelines 217  
  7 Conclusion, Limitations, and Future Research 219  
     7.1 Conclusion 219  
        7.1.1 Evaluation of the Case Studies 220  
        7.1.2 Technological Comparison 221  
        7.1.3 Improving UCAN 223  
        7.1.4 Design Guidelines for NFC-based Ubiquitous Computing Applications 229  
        7.1.5 Contributions of the Analysis 236  
     7.2 Limitations and Future Research 239  
        7.2.1 Limitations 239  
        7.2.2 Future Research 240  
  Bibliography 242  
  Appendix 259  


nach oben


  Mehr zum Inhalt
Kapitelübersicht
Kurzinformation
Inhaltsverzeichnis
Leseprobe
Blick ins Buch
Fragen zu eBooks?

  Medientyp
  eBooks
  eJournal
  alle

  Navigation
Belletristik / Romane
Computer
Geschichte
Kultur
Medizin / Gesundheit
Philosophie / Religion
Politik
Psychologie / Pädagogik
Ratgeber
Recht
Reise / Hobbys
Technik / Wissen
Wirtschaft

  Info
Hier gelangen Sie wieder zum Online-Auftritt Ihrer Bibliothek
© 2008-2024 ciando GmbH | Impressum | Kontakt | F.A.Q. | Datenschutz