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Foreword |
6 |
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Acknowledgements |
7 |
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Abstract |
9 |
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Contents |
11 |
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List of Figures |
17 |
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List of Tables |
20 |
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Abbreviations |
22 |
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1 Introduction |
25 |
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1.1 Field of Investigation |
26 |
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1.2 Research Problem |
28 |
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1.3 Research Questions and Objectives |
31 |
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1.4 Methodology |
32 |
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1.5 Thesis Structure |
36 |
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2 Theoretical Framework |
39 |
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2.1 Ubiquitous Computing |
39 |
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2.1.1 Definition |
39 |
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2.1.2 Building Blocks |
41 |
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2.1.3 Technologies |
42 |
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2.1.4 Radio Frequency Identification (RFID) |
44 |
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2.1.4.1 Standards |
44 |
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2.1.4.2 RFID Tag and Data |
45 |
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2.1.4.3 Capacity |
46 |
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2.1.4.4 Shapes and Form |
46 |
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2.1.4.5 Frequencies |
47 |
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2.1.4.6 Transmission |
48 |
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2.1.4.7 Readers and Connectivity |
49 |
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2.1.4.8 Cost |
50 |
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2.1.5 Near Field Communication (NFC) |
51 |
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2.1.5.1 NFC Forum Technology Architecture |
51 |
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2.1.5.2 Mobile NFC Architecture |
53 |
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2.1.5.3 Available NFC Phones |
54 |
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2.1.5.4 Developing with NFC |
56 |
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2.1.5.5 NFC Tags |
57 |
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2.1.6 RFID and NFC Information Systems |
58 |
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2.2 Ubiquitous Computing Technologies and the Consumer |
59 |
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2.2.1 Categorization of Applications Using the Example of RFID |
59 |
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2.2.2 User Awareness and Perception of RFID |
61 |
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2.3 The Importance of Prototyping |
68 |
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3 Human Computer Interaction and Technology Acceptance |
70 |
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3.1 Human Computer Interaction |
70 |
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3.1.1 Human Aspects |
71 |
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3.1.1.1 The End-User |
71 |
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3.1.1.2 Behavioral Constraints of the End-User |
72 |
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3.1.1.3 Everyday Tasks |
73 |
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3.1.1.4 Cognitive Limitations |
74 |
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3.1.1.5 Context-Sensitive Applications to Limit the Cognitive Load |
76 |
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3.1.2 Human Computer Interface |
77 |
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3.1.2.1 Multimodal Interaction |
78 |
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3.1.2.2 Haptic Interfaces |
79 |
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3.1.2.3 Affordances |
81 |
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3.1.2.4 The Interaction Design of an Everyday Task |
81 |
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3.1.2.5 Interaction between Physical Objects and Mobile Devices |
82 |
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3.1.3 Summary: Preliminary Set of Requirements |
84 |
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3.2 Technology Acceptance |
87 |
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3.2.1 Technology Acceptance Evaluation in Ubiquitous Computing |
87 |
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3.2.2 Innovation Adoption |
88 |
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3.2.3 Technology Acceptance Models |
92 |
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3.2.3.1 Social Cognitive Theory (SCT) |
93 |
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3.2.3.2 Theory of Reasoned Action / Theory of Planned Behaviour (TRA/TPB) |
93 |
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3.2.3.3 Technology Acceptance Model (TAM) |
94 |
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3.2.3.4 Task-Technology Fit (TTF) |
95 |
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3.2.3.5 Motivational Model (MM) |
96 |
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3.2.3.6 Unified Theory of Acceptance and Use of Technology (UTAUT) |
96 |
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3.2.3.7 Critical Assessment of Acceptance Models |
106 |
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3.2.4 Summary: Technology Acceptance and Implications |
107 |
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4 Designing an Ubiquitous Computing Application Development and Evaluation Process Model (UCAN) |
109 |
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4.1 Ubiquitous Computing Application Development |
109 |
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4.1.1 Determining Initial Requirements |
110 |
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4.1.2 Challenges |
112 |
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4.1.3 End-User Integration |
113 |
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4.1.4 Prototypes |
114 |
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4.1.5 System Engineering and Prototyping |
116 |
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4.2 Evaluating Ubicomp Applications |
117 |
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4.2.1 Challenges |
117 |
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4.2.2 Evaluating Prototypes |
118 |
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4.2.3 Evaluation in Specific Prototype Phases |
120 |
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4.3 A-priori: The Ubiquitous Computing Application Development and Evaluation Process Model (UCAN) |
125 |
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4.4 Selection of Case Studies |
126 |
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4.4.1 NFC Applications |
126 |
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4.4.1.1 Technology Push |
127 |
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4.4.1.2 Market Pull |
127 |
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4.4.2 Selection Criteria |
127 |
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4.4.3 Motivation |
129 |
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4.4.4 Conducting the Case Studies |
130 |
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4.4.5 Overview |
131 |
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5 From Initial Idea to Low-Fidelity Prototype: Easymeeting and the Mobile Prosumer |
133 |
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5.1 Easymeeting: Meeting Room Management System |
133 |
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5.1.1 Vision of a Motivating Application |
134 |
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5.1.2 General Problem: Ubiquitous Computing in a Work Environment |
135 |
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5.1.3 Initial Idea |
135 |
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5.1.4 Evaluation of the Initial Idea |
135 |
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5.1.5 Refined Idea |
136 |
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5.1.6 Low-Fidelityy Prototypee |
139 |
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5.1.7 Evaluation of the Low-Fidelity Prototype |
142 |
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5.1.7.1 Research Methodology |
142 |
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5.1.7.2 Sample |
143 |
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5.1.7.3 Data Collection and Data Coding |
143 |
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5.1.8 Evaluation Results of the Low-Fidelity Prototype |
144 |
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5.1.8.1 Evaluation Results—Qualitative with ”Talking out Loud” Method |
144 |
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5.1.8.2 Evaluation Results—Quantitative According UTAUT Items |
145 |
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5.1.9 Refined Use Case |
148 |
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5.1.10 Summary of the Results—Easymeeting |
150 |
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5.1.10.1 Improve and Theorize about the Developed Process Model (UCAN) |
150 |
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5.1.10.2 Preparing Design Guidelines |
152 |
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5.2 Mobile Prosumer: Smart Product Information System at the Point of Sale |
154 |
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5.2.1 Vision of a Motivating Application |
156 |
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5.2.2 General Problem: Smart Products and Information Services |
156 |
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5.2.2.1 Differences in Online and Offline Shopping |
157 |
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5.2.2.2 Smart Products—Bridging the Gap of Offline and Online Information |
157 |
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5.2.2.3 Demand for RFID-based Information Services at the Point of Sale |
159 |
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5.2.3 Initial Idea |
160 |
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5.2.4 Evaluation of the Initial Idea |
161 |
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5.2.5 Refined Idea |
161 |
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5.2.6 Low-Fidelity Prototype |
162 |
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5.2.7 Evaluation of the Low-Fidelity Prototype |
163 |
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5.2.7.1 Research Methodology |
164 |
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5.2.7.2 Sample |
165 |
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5.2.7.3 Data Collection and Data Coding |
166 |
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5.2.8 General Evaluation Results |
166 |
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5.2.8.1 Experiences and Attitude towards Shopping |
166 |
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5.2.8.2 Evaluating the Initial Idea—Paper-based Concept Test |
167 |
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5.2.9 Low-Fidelity Prototype Evaluation |
169 |
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5.2.9.1 Low-Fidelity Prototype Evaluation—Focus Group 1: Consumers |
169 |
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5.2.9.2 Low-Fidelity Prototype Evaluation—Focus Group 2: Sales Assistants |
169 |
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5.2.10 Refined Use Case |
170 |
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5.2.11 Summary of the Results – Mobile Prosumer |
173 |
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5.2.11.1 Improve and Theorize about the Developed Process Model (UCAN) |
173 |
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5.2.11.2 Preparing Design Guidelines |
175 |
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6 Working Prototype: An NFC-based Mobile Phone Ticketing System |
177 |
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6.1 From the Initial Idea to the Working Prototype |
178 |
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6.2 Working Prototype |
181 |
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6.3 Evaluation of the Working Prototype |
183 |
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6.3.1 Sample |
185 |
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6.3.2 Preparing the Research Design |
186 |
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6.3.2.1 Questionnaire Concept |
186 |
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6.3.2.2 Adaptation of Original UTAUT Constructs |
186 |
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6.3.2.3 Summary of Items and Constructs |
195 |
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6.3.2.4 Determining Measurement Points |
196 |
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6.3.3 Data Collection |
197 |
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6.3.4 Data Processing |
198 |
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6.4 Data Analysis and Interpretation |
199 |
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6.4.1 Data Analysis |
199 |
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6.4.2 PLS Analysis |
200 |
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6.4.3 Interpretation |
205 |
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6.4.3.1 Behavioural Intention |
205 |
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6.4.3.2 Performance Expectancy |
208 |
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6.4.3.3 Effort Expectancy |
209 |
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6.4.3.4 Social Influence |
209 |
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6.4.3.5 Attitude towards Using Technology |
210 |
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6.4.3.6 Self Efficacy |
210 |
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6.4.3.7 Anxiety |
210 |
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6.4.3.8 Facilitating Conditions |
210 |
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6.4.4 PLS Multi-Group Comparisons |
211 |
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6.4.5 Further Results |
211 |
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6.4.6 Direct Limitations |
213 |
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6.5 Summary of the Results |
215 |
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6.5.1 Improve and Theorize about the Developed Process Model (UCAN) |
215 |
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6.5.1.1 Benefits of the Process |
215 |
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6.5.1.2 Limitations of the Proces |
216 |
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6.5.1.3 Evaluation of the Research Instrument: Quantitative Survey |
216 |
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6.5.2 Preparing Design Guidelines |
217 |
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7 Conclusion, Limitations, and Future Research |
219 |
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7.1 Conclusion |
219 |
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7.1.1 Evaluation of the Case Studies |
220 |
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7.1.2 Technological Comparison |
221 |
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7.1.3 Improving UCAN |
223 |
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7.1.4 Design Guidelines for NFC-based Ubiquitous Computing Applications |
229 |
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7.1.5 Contributions of the Analysis |
236 |
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7.2 Limitations and Future Research |
239 |
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7.2.1 Limitations |
239 |
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7.2.2 Future Research |
240 |
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Bibliography |
242 |
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Appendix |
259 |
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